Concerning about WoW
Gaming platform after several decades of development gradually evolved into game consoles, arcade,
handheld, computer, and several other platforms. Among them, each platform can continue to
breakdown, computer games have been subdivided into the current stand-alone and network computer
games most of the two. Every success in the online game, stand-alone game is filled with pirates
today, from the appearance of it, online games not only to attract a lot of players, the impact in
the community is not small. In July 2009, with the World of Warcraft Game
Cards to stop taking the incident triggered a series on the topic of Internet
addiction, but also appeared in a variety of online games, like drugs on the poisoned a lot of
young people in general view. Online games, however, really were so much concerned about this? Over
the Internet Consumer Research Center, ZDC survey in July 2009 the concern of online games accounted
for only 15.9%, less than stand-alone computer games 1 / 4.Through the thousands of concern and a
variety of platforms the game statistics to the conclusion that the computer ratio is still
concerned about the stand-alone WoW
CD key ranked first in all platforms, but also far ahead. Data show that the concern of the
computer stand-alone games accounted for 70.9%, nearly five times the network game. In the handheld
Lane, PSP concern about the highest proportion of 6.5%. Concerned about the highest percentage of
games where PS2, concerned about the ratio of 3.0%. Data in the "Simulator" is based on
the main arcade simulator games, such as The King of Fighters, Metal Slug, etc., concerns the ratio
of 1.2%. From the map can clearly see that the game is concerned about the proportion of the gap
between platforms. In which the gap between two adjacent disparities is the most stand-alone
computer games and online games. Here you can see more clearly the share of the various gaming
platforms. Only a single game to a class of computers accounted for nearly 3 / 4. Share the concern
of online games while the share living in the first two, but compared to stand-alone game is much
smaller. These are the Chinese gaming market, the concerns of various platforms and distribution of
the proportion of rankings, the following look at the various WoW Game Cards platforms
representative of the thousands of games in the proportion of attention and ranking. PC concerned
about the highest proportion of single-game is "Grand Theft Auto: Vice City", the concern
about the overall proportion of 7.6%, ranking No. 1; online game where the highest percentage of
concern is the "Audition", concerned about the ratio of 2.4%, ranked No. 5; PS2 Lane's
"The King of Fighters 97" concerned about the ratio of 0.8%, ranking No. 22. Posted
Tuesday October 27, 2009, 2:01 am
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Author: Ora Leonard
Due Date: 2009-01-11
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